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	<title>Comments on: Anti-social Behaviour and Video Game Design</title>
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	<link>http://www.inqk.net/weblog/2007/11/18/anti-social-behaviour-and-video-game-design/</link>
	<description>I like the word mystering</description>
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		<title>By: video game design</title>
		<link>http://www.inqk.net/weblog/2007/11/18/anti-social-behaviour-and-video-game-design/comment-page-1/#comment-3073</link>
		<dc:creator>video game design</dc:creator>
		<pubDate>Mon, 10 Dec 2007 23:12:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.inqk.net/weblog/2007/11/18/anti-social-behaviour-and-video-game-design/#comment-3073</guid>
		<description>&lt;p&gt;[...] Anti-social Behaviour and Video Game Design [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] Anti-social Behaviour and Video Game Design [...]</p>]]></content:encoded>
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		<title>By: Mike</title>
		<link>http://www.inqk.net/weblog/2007/11/18/anti-social-behaviour-and-video-game-design/comment-page-1/#comment-2780</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 20 Nov 2007 11:28:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.inqk.net/weblog/2007/11/18/anti-social-behaviour-and-video-game-design/#comment-2780</guid>
		<description>&lt;p&gt;It&#039;s true that most of what I&#039;m saying is of application only to &#039;personal games&#039; (as you put it). But this is by design. The anti-social behaviour I&#039;m talking about is performed almost entirely in these types of games.&lt;/p&gt;

&lt;p&gt;That being said, it would be possible to apply some of these principles to any game where you are engaged in cooperative play. I can imagine an RTS, for instance, where if you&#039;re too terrible your team mate, instead of bailing you out all the time, might actually betray you and join the other team.&lt;/p&gt;

&lt;p&gt;Oh, and if you write up anything about more realistic economies in games put a link here. I like the sound of it :)&lt;/p&gt;
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		<content:encoded><![CDATA[<p>It&#8217;s true that most of what I&#8217;m saying is of application only to &#8216;personal games&#8217; (as you put it). But this is by design. The anti-social behaviour I&#8217;m talking about is performed almost entirely in these types of games.</p>

<p>That being said, it would be possible to apply some of these principles to any game where you are engaged in cooperative play. I can imagine an RTS, for instance, where if you&#8217;re too terrible your team mate, instead of bailing you out all the time, might actually betray you and join the other team.</p>

<p>Oh, and if you write up anything about more realistic economies in games put a link here. I like the sound of it <img src='http://www.inqk.net/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>]]></content:encoded>
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		<title>By: Palchan</title>
		<link>http://www.inqk.net/weblog/2007/11/18/anti-social-behaviour-and-video-game-design/comment-page-1/#comment-2771</link>
		<dc:creator>Palchan</dc:creator>
		<pubDate>Tue, 20 Nov 2007 04:48:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.inqk.net/weblog/2007/11/18/anti-social-behaviour-and-video-game-design/#comment-2771</guid>
		<description>&lt;p&gt;I can agree with you as far as character and character relations go, but this only really applies for personal games by which I mean first person/third person games (as are common on consoles). I would argue that a realistic economy is also still something that hasn&#039;t really been realised, but that&#039;s not really what this is about. :o :)&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I can agree with you as far as character and character relations go, but this only really applies for personal games by which I mean first person/third person games (as are common on consoles). I would argue that a realistic economy is also still something that hasn&#8217;t really been realised, but that&#8217;s not really what this is about. <img src='http://www.inqk.net/wordpress/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' />  <img src='http://www.inqk.net/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>]]></content:encoded>
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